A Framework of Educational Augmented Reality App for Improving Preschoolers Creative Thinking
Volume 1, Issue 2
FADILAH BINTI ABDUL RAUF , TAN WEE HOE , KHAIRULANUAR BIN SAMSUDIN
Published online: 15 August 2015
Article Views: 30
Abstract
This paper proposes a scaffolding development framework for designing and developing mobile educational augmented reality (AR) app. The purpose of creating this app is to improve the level of creative thinking among pre-schoolers. The development framework is created based on prior instructional system design models and pedagogical support for designing and developing the AR app. The framework will be presented to provide a foundation for researchers who are interested in AR app. Applying the proposed framework would leverage future researchers’ understanding of how learners cooperate in the AR environment and perceive the factors to improve creative thinking. The framework expanded the generic ADDIE model of instructional system design because it has five systematic phases that guide building effective instructional materials. Selected relevant learning theories are connected to each phase to improve pre-schoolers’ creative thinking.
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To Cite this article
F. B. Abdul Rauf, T. W. Hoe, and K. B. Samsudin, “A framework of educational augmented reality app for improving preschoolers creative thinking,” International Journal of Technology and Engineering Studies, vol. 1, no. 2, pp. 31-41, 2015.