Gamification Approach in Education to Increase Learning Engagement
Volume 4, Issue 1 Siti Nurul Mahfuzah Mohamad, Nur Syafiatun Safwana Sazali, Mohd Azran Mohd Salleh
Published online: 12 February 2018
Abstract
This study aims to discuss the steps of the gamification approach in education to improve learning engagement. There are a few steps on the gamification approach that have been applied by several researchers in this era. The gamification method was used in this study, which contained game elements and game design methods in a non-game context. Six gamification categories for teaching and learning are briefly discussed in this paper: (i) Courses without online support; (ii) MOOC; (iii) Blended/ Flipped Learning; (iv) E-Learning Site; (v) Gamified Platform/ System; and (vi) Mobile Application. The proposed gamification approach in education can also be a guideline for other researchers. Results show that most of the respondents prefer to get rewards during the learning process, follow by level, avatar, and points.
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To Cite this article
Mohamad, S. N. M., Sazali, N. S. S., & Salleh, M. A. M. (2018). Gamification approach in education to increase learning engagement. International Journal of Humanities, Arts and Social Sciences, 4(1), 22-32. doi:https://dx.doi.org/10.20469/ijhss.4.10003-1